Strategy Game
Game Showcase
https://www.youtube.com/watch?v=jLwFkrD3On8&t
About
Title
Strategy GameEngine/Language
Unity Engine 2018, Visual Studio C#Description/Aim
Aim of the game was to create game that uses some form of artificial intelligence, part of Artificial Intelligence for Games moduleDevelopment Duration
12 weeks, semester 1 year 3Development Log
I was tasked to create game that would use some form of artificial intelligence in the game. The first thing that came to my mind was to create something I have not done yet so I decided to go with real time strategy game as Im quite fan of titles such as settlers, age of mythology; empires, northgard etc.</br> I wanted this game to really look nice even though it was only going to be a grey box I used unity basic shapes to create figures resembling people and added animations for all their interactions. I wanted villagers to perform tasks automatically such as building then automatically assigning themselves to gathering and so on. This was inspired by how games like northgard and settlers 3 and 4 worked.
</br> I drew all icons using paint and modified transparency with gimp2. Main AI type used for this game was state machines to trigger between different tasks that each agent would perform.
</br> The biggest struggle with this game was unity built in navigation mesh as it never worked as intended. But I was quite happy with the finished greybox of the game.