Game Showcase
https://www.youtube.com/watch?v=DqrbHGBnTPE
About
Title
Before The Bell
Engine/Language
Unity Engine 2016, Visual Studio C#
Description/Aim
The game was created during first semester of University for "Introduction to Unity Engine Module". The aim was to replicate Frogger like arcade game.
Development Duration
Approx. 12 weeks, first semester of Year 1
Development Log
The development of this game started with learning how to use Unity Engine as it was the very first time I came into contact with the game engine. Prior to this the tutor provided us with simple exercise which showed how to use basic features of unity. The game was based on all little tutorials and tasks that tutor provided us with alongside self research.
The problems encountered within this build was implementing water like in original version of the game. Where player (frog) attempts to avoid cars and jump on logs not to fall into the water.
The mechanic was entirely removed for this version of the game.
The concept used for the game replaced frog with students to give the game a slight twist and make it relatable with addition of dark humour.
This game served as great practice to understand fundamental features of game engine as well as usage of classes in programming.